An all-densities pedestrian simulator based on a dynamic evaluation of the interpersonal distances
In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space, discrete-in-time, nondifferential model, where pedestrians have finite size and are compressible to a certain extent. The model also takes into account the pushing behavior appearing at extremely high densities. The main novelty is that pedestrians are not assumed to generate any kind of "field" which governs the dynamics of the others in the space around them.






