High performance implementations of the 2D Ising model on GPUs
We present and make available novel implementations of the two-dimensional Ising model that is used as a benchmark to show the computational capabilities of modern Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities allowed us to quickly experiment with several implementation ideas: a simple stencil-based algorithm, recasting the stencil operations into matrix multiplies to take advantage of Tensor Cores available on NVIDIA GPUs, and a highly optimized multi-spin coding approach.






